Totems

Most totems apply beneficial effects to the owner of a demesne and their allies in a demesne's area of influence. Some totems instead apply negative effects to non-allies. To gain these effects, first Totem Supports must be placed directly above the altar. Totem blocks can only be placed on totem supports or other totems. Please note that a stone altar cannot support totems at all. To make a totem support, place 4 blocks of temple marble directly above your altar and then right click on one of the pieces with your dowsing orb. Once the support is in place you can start placing totem blocks. Each totem requires 4 totem blocks placed above the altar in a 2x2x1 configuration. Once the blank totem blocks are in place you will need to perform an Activation Ritual to turn them into the desired type of totem.

Each type has a different ritual but they all follow the same basic pattern: first place the appropriate tablet in the altar, when it is consumed, place the next item, and the next, etc. When all of the needed items have been added the ritual will complete and one layer of blank totems (four totem blocks) will be converted to the new totem.

Most totems can be made multiple times, increasing the effects for each layer of totem blocks. However, the number of totems a demesne can support is limited to 2 x the power level of that demesne.

Types of Totems
There are currently 8 types of totem

Healing: Increases the potency of the regeneration effect already provided by the altar. Mining Haste: Grants the Haste effect to anyone attuned to the demesne. Nourishment: Slowly replenishes the food value of anyone attuned to the demesne. Absorption: Grants one extra heart of health to anyone attune to the demesne. Flight: Allows anyone attuned to the demesne to fly with creative flight (this will wear off a few seconds after leaving the demesne, so be careful!) Mending: Slowly repairs worn armor and held items on any attuned players. Slowness: Inflicts the slowness effect on hostile entities and any players who are not attuned to the demesne. Weakness: Inflicts the weakness effect on hostile entities and any players who are not attuned to the demesne.
 * Activation Ritual: Regeneration Tablet, Ghast Tear, Glistering Melon, Cake
 * Activation Ritual: Miner's Tablet, Golden Pickaxe, Redstone, Sugar
 * Activation Ritual: Tablet of Nourishment, Golden Carrot, Golden Apple, Cookie
 * Activation Ritual: Tablet of Absorption, Apple, Golden Apple, Enchanted Golden Apple
 * Activation Ritual: Flying Tablet, Ghast Tear, Gilded Feather, Blaze Rod
 * Activation Ritual: Mending Tablet, Diamond, Shield, Enchanted Book
 * Activation Ritual: Slowness Tablet, Iron Bars, Anvil, Stone Pickaxe
 * Activation Ritual: Weakness Tablet, Fermented Spider Eye, Wooden Sword, Feather